head to head
Neither is simply harder - they are hard in different places. Baldur's Gate 3 demands more variance; Silent Hill: Downpour demands more execution.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Optimization · Systems & Chaos
An open-town horror entry with dynamic rain that intensifies the otherworld.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Silent Hill: Downpour leans Optimization (Systems & Chaos).
Silent Hill: Downpour leans clearly harder on execution.
Baldur's Gate 3
Turn-based; no input dexterity.
Silent Hill: Downpour
Improvised melee asks little mechanical skill
Baldur's Gate 3 leans clearly harder on reads.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Silent Hill: Downpour
Enemies and the Void are scripted
Baldur's Gate 3 leans clearly harder on variance.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Silent Hill: Downpour
Weather shifts and side quests hide information first run
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Silent Hill: Downpour
Routes, puzzles, and morality endings are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.