head to head
Neither is simply harder - they are hard in different places. Baldur's Gate 3 demands more reads; Soulstone Survivors demands more execution.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Optimization · Systems & Chaos
Skill-active survivors-like with curse stacking and boss-rush escalation.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Soulstone Survivors leans Optimization (Systems & Chaos).
Soulstone Survivors leans clearly harder on execution.
Baldur's Gate 3
Turn-based; no input dexterity.
Soulstone Survivors
Active skills and dodging beyond auto-attack.
Baldur's Gate 3 leans clearly harder on reads.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Soulstone Survivors
Scripted enemy waves.
Baldur's Gate 3 leans a little harder on variance, though the gap is small.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Soulstone Survivors
Skill and curse drops swing builds.
Baldur's Gate 3 leans a little harder on optimization, though the gap is small.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Soulstone Survivors
Curses and build crafting reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.