head to head
Baldur's Gate 3 asks more than The Banner Saga 2, and the gap is variance.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Optimization · Systems & Chaos
Extending Banner Saga's attrition model with tighter supply constraints and harder tactical puzzles.
Baldur's Gate 3 leans Optimization (Systems & Chaos); The Banner Saga 2 leans Optimization (Systems & Chaos).
The Banner Saga 2 leans a little harder on execution, though the gap is small.
Baldur's Gate 3
Turn-based; no input dexterity.
The Banner Saga 2
Same turn-based input structure as the original
Baldur's Gate 3 leans a little harder on reads, though the gap is small.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
The Banner Saga 2
No PvP; scripted enemy priority unchanged
Baldur's Gate 3 leans clearly harder on variance.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
The Banner Saga 2
Caravan supply scarcity and battle RNG compound into harder variance
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
The Banner Saga 2
Renown spending and unit promotion timing deepen the optimization layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.