head to head
Baldur's Gate 3 asks more than The Council, and the gap is optimization.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Optimization · Systems & Chaos
A social-intrigue RPG where you spend skill resources to exploit dinner guests' scripted psychological weaknesses.
Baldur's Gate 3 leans Optimization (Systems & Chaos); The Council leans Optimization (Systems & Chaos).
Baldur's Gate 3 leans a little harder on execution, though the gap is small.
Baldur's Gate 3
Turn-based; no input dexterity.
The Council
Menu-driven confrontations; no dexterity.
Baldur's Gate 3 leans a little harder on reads, though the gap is small.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
The Council
NPCs have vulnerabilities and immunities, but fully scripted.
Baldur's Gate 3 leans clearly harder on variance.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
The Council
Hidden character traits and unknown consequences until learned.
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
The Council
Skill points, effort resources and exploiting known weaknesses are systemic.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.