head to head
Baldur's Gate 3 asks more than The Dark Pictures Anthology: Man of Medan, and the gap is optimization.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Variance · Systems & Chaos
A cinematic horror story on a ghost ship where choices and QTEs decide who survives.
Baldur's Gate 3 leans Optimization (Systems & Chaos); The Dark Pictures Anthology: Man of Medan leans Variance (Systems & Chaos).
The Dark Pictures Anthology: Man of Medan leans a little harder on execution, though the gap is small.
Baldur's Gate 3
Turn-based; no input dexterity.
The Dark Pictures Anthology: Man of Medan
QTEs and heartbeat prompts need basic timing.
Baldur's Gate 3 leans clearly harder on reads.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
The Dark Pictures Anthology: Man of Medan
No adaptive opponent; horrors are scripted.
Baldur's Gate 3 leans clearly harder on variance.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
The Dark Pictures Anthology: Man of Medan
Hidden branching consequences until the routes are mapped.
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
The Dark Pictures Anthology: Man of Medan
Once branches are known, keeping everyone alive is solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.