head to head
Baldur's Gate 3 asks more than The Exit 8, and the gap is optimization.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Optimization · Systems & Chaos
Tests observational memory - spotting randomized anomalies against a memorised baseline corridor.
Baldur's Gate 3 leans Optimization (Systems & Chaos); The Exit 8 leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate 3
Turn-based; no input dexterity.
The Exit 8
Walking a corridor demands nothing physical
Baldur's Gate 3 leans clearly harder on reads.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
The Exit 8
Anomalies are drawn randomly, not adaptively
Baldur's Gate 3 leans clearly harder on variance.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
The Exit 8
Which anomaly appears each loop is hidden information
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
The Exit 8
Memorising the anomaly catalogue converges to a checklist
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.