head to head
Neither is simply harder - they are hard in different places. Baldur's Gate 3 demands more variance; Tribes of Midgard demands more execution.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Optimization · Systems & Chaos
Co-op survival roguelite about racing the clock to gear up before giants smash your village.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Tribes of Midgard leans Optimization (Systems & Chaos).
Tribes of Midgard leans clearly harder on execution.
Baldur's Gate 3
Turn-based; no input dexterity.
Tribes of Midgard
Light action combat with dodges and weapon timing
Baldur's Gate 3 leans a little harder on reads, though the gap is small.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Tribes of Midgard
Co-op vs scripted giants and waves, nothing adapts
Baldur's Gate 3 leans clearly harder on variance.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Tribes of Midgard
Procedural maps and random events reshape each run
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Tribes of Midgard
Resource routing and base defense priorities decide seasons
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.