head to head
Baldur's Gate 3 asks more than Until Dawn, and the gap is optimization.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Variance · Systems & Chaos
A branching horror narrative where hidden consequence chains create variance that converges to full optimisation on replay.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Until Dawn leans Variance (Systems & Chaos).
Until Dawn leans a little harder on execution, though the gap is small.
Baldur's Gate 3
Turn-based; no input dexterity.
Until Dawn
QTEs have some timing demand but are minimal in scope
Baldur's Gate 3 leans a little harder on reads, though the gap is small.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Until Dawn
Villain and monster behaviour are scripted, not adaptive
Baldur's Gate 3 leans a little harder on variance, though the gap is small.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Until Dawn
Butterfly effect hides consequences; many outcomes are unknown first run
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Until Dawn
Choice trees and clue collection are fully mappable across runs
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.