head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
An action RPG dungeon crawl where real-time dodge timing and feat selection determine character power.

Optimization · Practiced Mastery
Open-world action game where procedurally generated orc captains remember your encounters.
Baldur's Gate: Dark Alliance leans Execution (Practiced Mastery); Middle-earth: Shadow of Mordor leans Optimization (Practiced Mastery).
Baldur's Gate: Dark Alliance leans a little harder on execution, though the gap is small.
Baldur's Gate: Dark Alliance
Action RPG in real-time; dodging and attack timing matter substantially
Middle-earth: Shadow of Mordor
Counter-timing combat and stealth execution
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate: Dark Alliance
All dungeon enemies run scripted patrol and charge routines
Middle-earth: Shadow of Mordor
Nemesis orcs remember you but remain mappable scripts
Middle-earth: Shadow of Mordor leans a little harder on variance, though the gap is small.
Baldur's Gate: Dark Alliance
Random item drops add light hidden-information variance to each run
Middle-earth: Shadow of Mordor
Procedural captains with hidden strengths and weaknesses
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate: Dark Alliance
Feat and skill selection have clear dominant paths for each class
Middle-earth: Shadow of Mordor
Intel gathering and exploiting known weaknesses solves fights
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.