head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
The deepest optimization puzzle in the Infinity Engine lineage, rewarding encyclopedic knowledge of 2nd Edition AD&D systems.

Optimization · Pure Optimization
A real-time tactics RPG where designing auto-combat unit formations and routing resource economy is the entire challenge.
Baldur's Gate II: Shadows of Amn leans Optimization (Pure Optimization); Unicorn Overlord leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate II: Shadows of Amn
Pause-and-plan removes twitch entirely; micro-placement has marginal value
Unicorn Overlord
Real-time unit ordering has minimal twitch demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate II: Shadows of Amn
Enemies run scripted behaviour patterns, never modelling your tactics
Unicorn Overlord
Enemy formation AI is scripted; no adaptive opponent
Baldur's Gate II: Shadows of Amn leans a little harder on variance, though the gap is small.
Baldur's Gate II: Shadows of Amn
Loot randomization and enemy ability use create hidden-information layers
Unicorn Overlord
Hidden unit skills and mission branch outcomes add meaningful uncertainty
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate II: Shadows of Amn
Mage spell sequences, dual-class builds and Spellhold routing define mastery
Unicorn Overlord
Unit formation design, tactic routing, and value economy are literally the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.