head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
The classic AD&D CRPG where party planning beats dice luck over time.

Optimization · Systems & Chaos
PS1 virtual-pet RPG where you raise, train, and evolve a Digimon whose growth follows hidden rules.
Baldur's Gate leans Optimization (Pure Optimization); Digimon World leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate
Pause-and-play needs minimal dexterity.
Digimon World
Light real-time battle nudging and timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate
Scripted encounters, no adaptation.
Digimon World
No adaptive opponent anywhere
Digimon World leans a little harder on variance, though the gap is small.
Baldur's Gate
AD&D dice rolls throughout.
Digimon World
Hidden evolution requirements and care mistakes dominate early play
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate
Party builds and encounter prep solvable.
Digimon World
Once requirements are mapped, raising becomes a solvable schedule
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.