head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
The classic AD&D CRPG where party planning beats dice luck over time.

Optimization · Pure Optimization
Modern revival of the Digimon World raising formula with two partners and mapped-but-hidden evolution rules.
Baldur's Gate leans Optimization (Pure Optimization); Digimon World: Next Order leans Optimization (Pure Optimization).
Baldur's Gate leans a little harder on execution, though the gap is small.
Baldur's Gate
Pause-and-play needs minimal dexterity.
Digimon World: Next Order
Battles are mostly automated with order timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate
Scripted encounters, no adaptation.
Digimon World: Next Order
No adaptive opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate
AD&D dice rolls throughout.
Digimon World: Next Order
Hidden evolution conditions and lifespan rolls
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate
Party builds and encounter prep solvable.
Digimon World: Next Order
Training schedules and care routines are fully solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.