head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
The classic AD&D CRPG where party planning beats dice luck over time.

Optimization · Pure Optimization
A dungeon-crawler RPG testing party building, skill optimization and careful mapping.
Baldur's Gate leans Optimization (Pure Optimization); Etrian Odyssey V: Beyond the Myth leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate
Pause-and-play needs minimal dexterity.
Etrian Odyssey V: Beyond the Myth
Turn-based combat needs no twitch
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate
Scripted encounters, no adaptation.
Etrian Odyssey V: Beyond the Myth
Enemies scripted, no adaptive opponent
Baldur's Gate leans a little harder on variance, though the gap is small.
Baldur's Gate
AD&D dice rolls throughout.
Etrian Odyssey V: Beyond the Myth
Random encounters and FOE patterns partly unknown
Etrian Odyssey V: Beyond the Myth leans a little harder on optimization, though the gap is small.
Baldur's Gate
Party builds and encounter prep solvable.
Etrian Odyssey V: Beyond the Myth
Class building, skill trees, and mapping drive everything
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.