head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
The classic AD&D CRPG where party planning beats dice luck over time.

Optimization · Pure Optimization
An auto-battling deckbuilder about building a loop to defeat the Lich.
Baldur's Gate leans Optimization (Pure Optimization); Loop Hero leans Optimization (Pure Optimization).
Baldur's Gate leans a little harder on execution, though the gap is small.
Baldur's Gate
Pause-and-play needs minimal dexterity.
Loop Hero
Autobattler, almost no inputs.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate
Scripted encounters, no adaptation.
Loop Hero
Enemies follow scripts.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate
AD&D dice rolls throughout.
Loop Hero
Card draws and loot drops randomize.
Loop Hero leans a little harder on optimization, though the gap is small.
Baldur's Gate
Party builds and encounter prep solvable.
Loop Hero
Deck and tile placement reward deep optimization.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.