head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
The classic AD&D CRPG where party planning beats dice luck over time.

Optimization · Systems & Chaos
Tactical RPG with procedural narrative and characters who age across campaigns.
Baldur's Gate leans Optimization (Pure Optimization); Wildermyth leans Optimization (Systems & Chaos).
Baldur's Gate leans a little harder on execution, though the gap is small.
Baldur's Gate
Pause-and-play needs minimal dexterity.
Wildermyth
Turn-based tactics, no input precision.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate
Scripted encounters, no adaptation.
Wildermyth
Scripted enemy AI in tactical encounters.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate
AD&D dice rolls throughout.
Wildermyth
Story events and gear rolls drive variety.
Baldur's Gate leans a little harder on optimization, though the gap is small.
Baldur's Gate
Party builds and encounter prep solvable.
Wildermyth
Ability synergies and positioning reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.