head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Systems & Chaos
Building ball-fusion synergies and base upgrades to outscale randomized hordes.

Optimization · Systems & Chaos
Wave-survival shooter where a potato juggles weapons against alien hordes.
Ball x Pit leans Optimization (Systems & Chaos); Brotato leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Ball x Pit
Aiming volleys and dodging matters but stays forgiving
Brotato
Auto-aim shooting with movement dodging only.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ball x Pit
Monster hordes follow patterns, nothing adapts
Brotato
Scripted enemy waves.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Ball x Pit
Ball and upgrade rolls shape every run
Brotato
Item and weapon rolls dominate runs.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Ball x Pit
Fusion recipes and base building reward solved synergies
Brotato
Build crafting between waves is the core loop.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.