head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
Building ball-fusion synergies and base upgrades to outscale randomized hordes.

Optimization · Pure Optimization
A colorful loot ARPG where theorycrafting builds beats anything your hands do.
Ball x Pit leans Optimization (Systems & Chaos); Torchlight II leans Optimization (Pure Optimization).
Ball x Pit leans a little harder on execution, though the gap is small.
Ball x Pit
Aiming volleys and dodging matters but stays forgiving
Torchlight II
Faster combat asks for dodging and skill timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ball x Pit
Monster hordes follow patterns, nothing adapts
Torchlight II
Enemies are scripted swarms, never adaptive
Ball x Pit leans a little harder on variance, though the gap is small.
Ball x Pit
Ball and upgrade rolls shape every run
Torchlight II
Loot rolls and random maps drive the chase
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Ball x Pit
Fusion recipes and base building reward solved synergies
Torchlight II
Skill trees and gear synergies decide character power
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.