head to head
DOOM (2016) asks more than Balloon Fight, and the gap is optimization.

Execution · Pure Mechanics
Floaty one-button momentum control in arcade altitude duels.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.
Balloon Fight leans Execution (Pure Mechanics); DOOM (2016) leans Execution (Pure Mechanics).
DOOM (2016) leans a little harder on execution, though the gap is small.
Balloon Fight
Flap-physics altitude duels demand precise momentum control
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Balloon Fight
A couch rival adds light prediction; birds don't adapt
DOOM (2016)
Demons scripted attack patterns.
Balloon Fight leans a little harder on variance, though the gap is small.
Balloon Fight
Enemy drift and lightning add arcade randomness
DOOM (2016)
Minimal encounter randomness.
DOOM (2016) leans clearly harder on optimization.
Balloon Fight
Spawn patterns and safe positions are quickly mapped
DOOM (2016)
Rune and weapon mod picks meaningful.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.