head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A turn-based tactical strategy game with insect squads.

Optimization · Pure Optimization
The 2002 Total War pairing turn-based medieval empire management with massive real-time battles.
Band of Bugs leans Optimization (Pure Optimization); Medieval: Total War leans Optimization (Pure Optimization).
Medieval: Total War leans a little harder on execution, though the gap is small.
Band of Bugs
minimal direct control, turn-based tactical movement
Medieval: Total War
Real-time battle control rewards quick unit handling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Band of Bugs
minor prediction versus AI and human opponents
Medieval: Total War
Multiplayer battles add human feints; campaign AI is scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Band of Bugs
random combat resolution elements
Medieval: Total War
Battle dice, loyalty and event cards add noise
Medieval: Total War leans a little harder on optimization, though the gap is small.
Band of Bugs
squad tactics and positioning deeply solvable
Medieval: Total War
Campaign economy and battlefield doctrine are deeply learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.