head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Touch-rhythm accuracy with a gacha layer that only shapes score ceilings.

Execution · Pure Mechanics
A swipe-em-up arcade game where slicing accuracy against random fruit spawns is the whole skill.
BanG Dream! Girls Band Party! leans Execution (Pure Mechanics); Fruit Ninja leans Execution (Pure Mechanics).
BanG Dream! Girls Band Party! leans a little harder on execution, though the gap is small.
BanG Dream! Girls Band Party!
Full-combo accuracy on dense charts is the real test
Fruit Ninja
Swipe accuracy and combo timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
BanG Dream! Girls Band Party!
No opponent - multiplayer is parallel play
Fruit Ninja
No opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
BanG Dream! Girls Band Party!
Gacha decides your scoring ceiling, not your accuracy
Fruit Ninja
Random fruit and bomb spawns
BanG Dream! Girls Band Party! leans a little harder on optimization, though the gap is small.
BanG Dream! Girls Band Party!
Band composition and skill timing tune score output
Fruit Ninja
Combo and crit systems are shallow but real
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.