head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Harsh village-builder; balance population, food, and winter.

Optimization · Pure Optimization
A tactical RPG where careful positioning and managing randomized combat odds decides survival.
Banished leans Optimization (Pure Optimization); Fire Emblem leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Banished
no mechanical layer
Fire Emblem
no real-time physical skill, turn-based
Fire Emblem leans a little harder on reads, though the gap is small.
Banished
no opponent
Fire Emblem
AI is scripted, no true adaptation
Fire Emblem leans a little harder on variance, though the gap is small.
Banished
weather, disease events
Fire Emblem
hit chance rolls are heavily randomized
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Banished
population ratios and food planning
Fire Emblem
permadeath tactics and builds near-solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.