head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
Harsh village-builder; balance population, food, and winter.

Optimization · Pure Optimization
Optimizing game development decisions around hidden genre-topic match formulas to maximize review scores and revenue.
Banished leans Optimization (Pure Optimization); Game Dev Tycoon leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Banished
no mechanical layer
Game Dev Tycoon
All choices are menu clicks with no physical ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Banished
no opponent
Game Dev Tycoon
No adaptive human competitor to model
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Banished
weather, disease events
Game Dev Tycoon
Review scores and trend timing have meaningful randomness
Banished leans a little harder on optimization, though the gap is small.
Banished
population ratios and food planning
Game Dev Tycoon
Genre-topic-audience matching and R&D investment are learnable formulas
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.