head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Harsh village-builder; balance population, food, and winter.

Optimization · Pure Optimization
Medieval city-builder with light tactical battles; optimization first.
Banished leans Optimization (Pure Optimization); Manor Lords leans Optimization (Pure Optimization).
Manor Lords leans a little harder on execution, though the gap is small.
Banished
no mechanical layer
Manor Lords
light battle micro
Manor Lords leans a little harder on reads, though the gap is small.
Banished
no opponent
Manor Lords
scripted bandit/AI raids
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Banished
weather, disease events
Manor Lords
seasons, fertility, raids timing
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Banished
population ratios and food planning
Manor Lords
burgage plots and supply chains central
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.