head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Harsh village-builder; balance population, food, and winter.

Optimization · Pure Optimization
The genre-defining 1993 space 4X of galactic conquest, diplomacy and ship design.
Banished leans Optimization (Pure Optimization); Master of Orion leans Optimization (Pure Optimization).
Banished leans a little harder on execution, though the gap is small.
Banished
no mechanical layer
Master of Orion
Pure turn-based menus
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Banished
no opponent
Master of Orion
AI emperors are predictable policy machines
Master of Orion leans a little harder on variance, though the gap is small.
Banished
weather, disease events
Master of Orion
Random galaxies and tech trees vary each game
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Banished
population ratios and food planning
Master of Orion
Tech beelines and ship design dominate outcomes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.