head to head
BanishedvsOgre Battle 64
Banished leans Optimization (Pure Optimization); Ogre Battle 64 leans Optimization (Pure Optimization).
BanishedOgre Battle 64
Axis by axis
Execution1 vs 2
Ogre Battle 64 leans harder on execution: Real-time unit marching is automatic; player input minimal
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 4
Ogre Battle 64 leans harder on variance: Unit encounter randomness and morale swings add moderate variance
Optimization9 vs 9
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

