head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Harsh village-builder; balance population, food, and winter.

Optimization · Pure Optimization
A grand tactical RPG where deep class and alignment optimization against scripted enemy formations defines mastery.
Banished leans Optimization (Pure Optimization); Ogre Battle 64 leans Optimization (Pure Optimization).
Ogre Battle 64 leans a little harder on execution, though the gap is small.
Banished
no mechanical layer
Ogre Battle 64
Real-time unit marching is automatic; player input minimal
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Banished
no opponent
Ogre Battle 64
Enemy leaders scripted; no adaptive AI
Ogre Battle 64 leans a little harder on variance, though the gap is small.
Banished
weather, disease events
Ogre Battle 64
Unit encounter randomness and morale swings add moderate variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Banished
population ratios and food planning
Ogre Battle 64
Unit class configuration, formation, and alignment routing are the dominant system
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.