head to head
BanishedvsTactics Ogre: Let Us Cling Together
Banished leans Optimization (Pure Optimization); Tactics Ogre: Let Us Cling Together leans Optimization (Pure Optimization).
BanishedTactics Ogre: Let Us Cling Together
Axis by axis
Execution1 vs 2
Tactics Ogre: Let Us Cling Together leans harder on execution: Turn-based grid; no timing inputs
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 4
Tactics Ogre: Let Us Cling Together leans harder on variance: Random skill acquisition and equipment drops add variance
Optimization9 vs 9
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

