head to head
Banishedvswhile True: learn()
Banished leans Optimization (Pure Optimization); while True: learn() leans Optimization (Pure Optimization).
Banishedwhile True: learn()
Axis by axis
Execution1 vs 0
Banished leans harder on execution: no mechanical layer
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
Banished leans harder on variance: weather, disease events
Optimization9 vs 9
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

