head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Harsh village-builder; balance population, food, and winter.

Optimization · Pure Optimization
Eastern-bloc planned-economy sim built on logistics chains.
Banished leans Optimization (Pure Optimization); Workers & Resources: Soviet Republic leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Banished
no mechanical layer
Workers & Resources: Soviet Republic
no reflex
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Banished
no opponent
Workers & Resources: Soviet Republic
no adversary
Banished leans a little harder on variance, though the gap is small.
Banished
weather, disease events
Workers & Resources: Soviet Republic
weather, resource finds
Workers & Resources: Soviet Republic leans a little harder on optimization, though the gap is small.
Banished
population ratios and food planning
Workers & Resources: Soviet Republic
logistics chains and infrastructure central
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.