head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Moderate action combat wrapped around weighty authored choices.

Execution · Practiced Mastery
An open-world samurai adventure trading honor for guerrilla tactics across feudal Tsushima.
Banishers: Ghosts of New Eden leans Execution (Practiced Mastery); Ghost of Tsushima leans Execution (Practiced Mastery).
Ghost of Tsushima leans a little harder on execution, though the gap is small.
Banishers: Ghosts of New Eden
Dodge and swap timing in action combat is moderate
Ghost of Tsushima
Parry and stance timing carry duels and standoffs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Banishers: Ghosts of New Eden
Spectral enemies follow fixed attack patterns
Ghost of Tsushima
Mongol AI is scripted, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Banishers: Ghosts of New Eden
Haunting cases are authored, not randomised
Ghost of Tsushima
Encounters are largely deterministic
Ghost of Tsushima leans a little harder on optimization, though the gap is small.
Banishers: Ghosts of New Eden
Gear upgrades, character swapping and decision routes are learnable
Ghost of Tsushima
Stance matchups, charms, and gear are solvable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.