head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Moderate action combat wrapped around weighty authored choices.

Optimization · Practiced Mastery
Expanded machine combat with broader build systems and traversal tools.
Banishers: Ghosts of New Eden leans Execution (Practiced Mastery); Horizon Forbidden West leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Banishers: Ghosts of New Eden
Dodge and swap timing in action combat is moderate
Horizon Forbidden West
Faster combat with valor surges and aiming.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Banishers: Ghosts of New Eden
Spectral enemies follow fixed attack patterns
Horizon Forbidden West
Machines remain scripted, not adaptive.
Horizon Forbidden West leans a little harder on variance, though the gap is small.
Banishers: Ghosts of New Eden
Haunting cases are authored, not randomised
Horizon Forbidden West
Loot rolls and patrol RNG light.
Horizon Forbidden West leans a little harder on optimization, though the gap is small.
Banishers: Ghosts of New Eden
Gear upgrades, character swapping and decision routes are learnable
Horizon Forbidden West
Deeper gear, weapon techniques, machine weaknesses.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.