head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Moderate action combat wrapped around weighty authored choices.

Execution · Practiced Mastery
Open-galaxy entry whose mobile combat outshines its exploration loop.
Banishers: Ghosts of New Eden leans Execution (Practiced Mastery); Mass Effect: Andromeda leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Banishers: Ghosts of New Eden
Dodge and swap timing in action combat is moderate
Mass Effect: Andromeda
jump-jet mobility raises the combat ceiling
Banishers: Ghosts of New Eden leans a little harder on reads, though the gap is small.
Banishers: Ghosts of New Eden
Spectral enemies follow fixed attack patterns
Mass Effect: Andromeda
kett follow fixed AI routines
Mass Effect: Andromeda leans a little harder on variance, though the gap is small.
Banishers: Ghosts of New Eden
Haunting cases are authored, not randomised
Mass Effect: Andromeda
exploration surprises only on first visit
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Banishers: Ghosts of New Eden
Gear upgrades, character swapping and decision routes are learnable
Mass Effect: Andromeda
profile swapping and research crafting systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.