head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Kart-style plane racing testing handling lines under item-pickup chaos.

Execution · Practiced Mastery
Soft-body physics sandbox driving and crashing.
Banjo-Pilot leans Execution (Practiced Mastery); BeamNG.drive leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Banjo-Pilot
Plane handling and shortcut lines need steady GBA control
BeamNG.drive
Soft-body physics car control
Banjo-Pilot leans a little harder on reads, though the gap is small.
Banjo-Pilot
Link-cable races add light human prediction
BeamNG.drive
Mostly sandbox, no adaptive opponents
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Banjo-Pilot
Item pickups shuffle race outcomes
BeamNG.drive
Emergent crash physics outcomes
BeamNG.drive leans a little harder on optimization, though the gap is small.
Banjo-Pilot
Course knowledge and character choice settle quickly
BeamNG.drive
Vehicle tuning, scenario routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.