head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Kart-style plane racing testing handling lines under item-pickup chaos.

Execution · Practiced Mastery
Accessible kart racing where merging cars trades driving for turret chaos.
Banjo-Pilot leans Execution (Practiced Mastery); Crash Tag Team Racing leans Execution (Practiced Mastery).
Banjo-Pilot leans a little harder on execution, though the gap is small.
Banjo-Pilot
Plane handling and shortcut lines need steady GBA control
Crash Tag Team Racing
Driving and turret aim ask moderate kid-friendly hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Banjo-Pilot
Link-cable races add light human prediction
Crash Tag Team Racing
Clashing with humans adds slight positional guessing
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Banjo-Pilot
Item pickups shuffle race outcomes
Crash Tag Team Racing
Item luck and clash chaos shake up races
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Banjo-Pilot
Course knowledge and character choice settle quickly
Crash Tag Team Racing
Track routes and car upgrades are quickly learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.