head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Kart-style plane racing testing handling lines under item-pickup chaos.

Execution · Practiced Mastery
An open-world street racer where execution and police-chase improvisation carry every run.
Banjo-Pilot leans Execution (Practiced Mastery); Need for Speed: Most Wanted (2012) leans Execution (Practiced Mastery).
Need for Speed: Most Wanted (2012) leans a little harder on execution, though the gap is small.
Banjo-Pilot
Plane handling and shortcut lines need steady GBA control
Need for Speed: Most Wanted (2012)
High-speed open-world racing rewards precise braking and line choice
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Banjo-Pilot
Link-cable races add light human prediction
Need for Speed: Most Wanted (2012)
Autolog competitive ghosts are scripted benchmarks, not live opponents
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Banjo-Pilot
Item pickups shuffle race outcomes
Need for Speed: Most Wanted (2012)
Police pursuits and traffic create unpredictable road state
Need for Speed: Most Wanted (2012) leans a little harder on optimization, though the gap is small.
Banjo-Pilot
Course knowledge and character choice settle quickly
Need for Speed: Most Wanted (2012)
Car upgrades and event selection follow a solvable progression path
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.