head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Kart-style plane racing testing handling lines under item-pickup chaos.

Execution · Practiced Mastery
Street racer with stylized arcade handling.
Banjo-Pilot leans Execution (Practiced Mastery); Need for Speed Unbound leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Banjo-Pilot
Plane handling and shortcut lines need steady GBA control
Need for Speed Unbound
Arcade drift and grip handling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Banjo-Pilot
Link-cable races add light human prediction
Need for Speed Unbound
Online lobbies, AI cops
Banjo-Pilot leans a little harder on variance, though the gap is small.
Banjo-Pilot
Item pickups shuffle race outcomes
Need for Speed Unbound
Heat level and cop chase RNG
Need for Speed Unbound leans a little harder on optimization, though the gap is small.
Banjo-Pilot
Course knowledge and character choice settle quickly
Need for Speed Unbound
Car build, betting strategy, garage growth
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.