head to head
BarrovsSonic Adventure DX: Director's Cut
Barro leans Execution (Pure Mechanics); Sonic Adventure DX: Director's Cut leans Execution (Practiced Mastery).
BarroSonic Adventure DX: Director's Cut
Axis by axis
Execution5 vs 6
Sonic Adventure DX: Director's Cut leans harder on execution: High-speed 3D control and jank-wrangling demand real hands
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization2 vs 4
Sonic Adventure DX: Director's Cut leans harder on optimization: Speedrun routing and A-rank paths are learnable systems
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

