head to head
Bases LoadedvsBlur
Bases Loaded leans Execution (Practiced Mastery); Blur leans Execution (Pure Mechanics).
Bases LoadedBlur
Axis by axis
Execution6 vs 7
Blur leans harder on execution: Racing lines and dodging shots demand car control
Reads3 vs 3
Even - both lean on reads about the same.
Variance3 vs 4
Blur leans harder on variance: Power-up pickups and incoming attacks add chaos
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

