head to head
BastionvsChildren of Mana
Bastion leans Optimization (Practiced Mastery); Children of Mana leans Optimization (Practiced Mastery).
BastionChildren of Mana
Axis by axis
Execution5 vs 4
Bastion leans harder on execution: Action combat needs timing and aim.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
Children of Mana leans harder on variance: Randomised dungeon floors and drops vary each delve
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

