head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
An isometric action RPG narrated as you play.

Optimization · Practiced Mastery
An open-world action RPG where cyberware build planning dominates raw shooting.
Bastion leans Optimization (Practiced Mastery); Cyberpunk 2077 leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Action combat needs timing and aim.
Cyberpunk 2077
Gunplay and movement reward aim but builds carry hard.
Cyberpunk 2077 leans a little harder on reads, though the gap is small.
Bastion
Enemies are scripted.
Cyberpunk 2077
Enemy AI follows scripted behaviours; not adaptive to you.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Minor loot variance.
Cyberpunk 2077
Loot tiers and crafting rolls add light randomness.
Cyberpunk 2077 leans a little harder on optimization, though the gap is small.
Bastion
Weapon and idol builds reward planning.
Cyberpunk 2077
Cyberware, perks, and damage stacking are deep solvable systems.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.