head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
An isometric action RPG narrated as you play.

Optimization · Practiced Mastery
Routing scripted patrols with vampire teleports and a light skill-build layer.
Bastion leans Optimization (Practiced Mastery); Dark leans Optimization (Practiced Mastery).
Bastion leans a little harder on execution, though the gap is small.
Bastion
Action combat needs timing and aim.
Dark
Shadow-teleport timing matters but combat is clunky-forgiving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Enemies are scripted.
Dark
Guards run scripted patrol and alert routines
Bastion leans a little harder on variance, though the gap is small.
Bastion
Minor loot variance.
Dark
Patrols are fixed once observed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Weapon and idol builds reward planning.
Dark
Skill builds and patrol routing solve each stealth arena
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.