head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
An isometric action RPG narrated as you play.

Execution · Practiced Mastery
Loot-driven sequel sending Death through sprawling dungeons to clear War's name.
Bastion leans Optimization (Practiced Mastery); Darksiders II leans Execution (Practiced Mastery).
Darksiders II leans a little harder on execution, though the gap is small.
Bastion
Action combat needs timing and aim.
Darksiders II
faster combo combat as Death
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Enemies are scripted.
Darksiders II
no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Minor loot variance.
Darksiders II
loot drops add light randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Weapon and idol builds reward planning.
Darksiders II
skill trees and dungeon puzzles reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.