head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
An isometric action RPG narrated as you play.

Optimization · Practiced Mastery
Open-world survival action about outrunning massive zombie hordes on a motorcycle.
Bastion leans Optimization (Practiced Mastery); Days Gone leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Action combat needs timing and aim.
Days Gone
horde shooting and bike handling under pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Enemies are scripted.
Days Gone
freaker AI is scripted swarm logic
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Minor loot variance.
Days Gone
patrols and weather shift encounters slightly
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Weapon and idol builds reward planning.
Days Gone
horde routing, traps, and gear prep decide fights
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.