head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
An isometric action RPG narrated as you play.

Optimization · Practiced Mastery
The first Dishonored: a stealth-action playground of layered powers.
Bastion leans Optimization (Practiced Mastery); Dishonored leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Action combat needs timing and aim.
Dishonored
Blink timing and combat inputs matter.
Dishonored leans a little harder on reads, though the gap is small.
Bastion
Enemies are scripted.
Dishonored
Guard AI scripted, non-adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Minor loot variance.
Dishonored
Patrol timings vary mildly.
Dishonored leans a little harder on optimization, though the gap is small.
Bastion
Weapon and idol builds reward planning.
Dishonored
Power combos and stealth routes solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.