head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Practiced Mastery
An isometric action RPG narrated as you play.

Optimization · Practiced Mastery
A cult action RPG about climbing giant monsters with AI pawns.
Bastion leans Optimization (Practiced Mastery); Dragon's Dogma leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Action combat needs timing and aim.
Dragon's Dogma
Climbing monsters and timing skills by hand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Enemies are scripted.
Dragon's Dogma
Pawns and monsters run fixed logic
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Minor loot variance.
Dragon's Dogma
Night dangers and loot unknown early
Dragon's Dogma leans a little harder on optimization, though the gap is small.
Bastion
Weapon and idol builds reward planning.
Dragon's Dogma
Vocations, pawn setups, and augments run deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.