head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
An isometric action RPG narrated as you play.

Optimization · Practiced Mastery
A brutal post-apoc RPG where faction routing and stat planning gate progress.
Bastion leans Optimization (Practiced Mastery); ELEX leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Action combat needs timing and aim.
ELEX
Stiff action combat punishes mistimed swings
ELEX leans a little harder on reads, though the gap is small.
Bastion
Enemies are scripted.
ELEX
Scripted enemy AI
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Minor loot variance.
ELEX
Loot and faction check variance
ELEX leans a little harder on optimization, though the gap is small.
Bastion
Weapon and idol builds reward planning.
ELEX
Faction, attribute, and gear planning critical
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.