head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
An isometric action RPG narrated as you play.

Execution · Practiced Mastery
Tests sustained crowd-kiting and spawner-priority decisions in co-op dungeon runs.
Bastion leans Optimization (Practiced Mastery); Gauntlet Legends leans Execution (Practiced Mastery).
Gauntlet Legends leans a little harder on execution, though the gap is small.
Bastion
Action combat needs timing and aim.
Gauntlet Legends
Kiting endless spawners while shooting is the moment-to-moment test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Enemies are scripted.
Gauntlet Legends
Mobs pour from generators on fixed logic
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Minor loot variance.
Gauntlet Legends
Item and food spots are scripted-but-unknown initially
Bastion leans a little harder on optimization, though the gap is small.
Bastion
Weapon and idol builds reward planning.
Gauntlet Legends
Generator-killing priority and character leveling reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.