head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
An isometric action RPG narrated as you play.

Execution · Practiced Mastery
Retro co-op hack-and-slash about kiting monster floods through castle floors.
Bastion leans Optimization (Practiced Mastery); Hammerwatch leans Execution (Practiced Mastery).
Hammerwatch leans a little harder on execution, though the gap is small.
Bastion
Action combat needs timing and aim.
Hammerwatch
Kiting hordes and dodging projectiles
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Enemies are scripted.
Hammerwatch
Enemy spawners follow fixed logic
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Minor loot variance.
Hammerwatch
Secrets hidden until the map is learned
Bastion leans a little harder on optimization, though the gap is small.
Bastion
Weapon and idol builds reward planning.
Hammerwatch
Class builds, vendor economy, and secret routes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.