head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
An isometric action RPG narrated as you play.

Optimization · Practiced Mastery
A loot-heavy open-world action RPG with flashy combo combat and a famously breakable crafting system.
Bastion leans Optimization (Practiced Mastery); Kingdoms of Amalur: Reckoning leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Action combat needs timing and aim.
Kingdoms of Amalur: Reckoning
Dodge-and-combo combat, forgiving timing
Kingdoms of Amalur: Reckoning leans a little harder on reads, though the gap is small.
Bastion
Enemies are scripted.
Kingdoms of Amalur: Reckoning
Enemies never adapt to your habits
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Minor loot variance.
Kingdoms of Amalur: Reckoning
Loot rolls add light randomness
Kingdoms of Amalur: Reckoning leans a little harder on optimization, though the gap is small.
Bastion
Weapon and idol builds reward planning.
Kingdoms of Amalur: Reckoning
Destiny builds and crafting trivialise difficulty
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.