head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
An isometric action RPG narrated as you play.

Optimization · Practiced Mastery
A turn-based RPG where timed button presses and strategic builds both matter.
Bastion leans Optimization (Practiced Mastery); Mario & Luigi: Partners in Time leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Action combat needs timing and aim.
Mario & Luigi: Partners in Time
timed hit inputs require precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Enemies are scripted.
Mario & Luigi: Partners in Time
scripted enemies, no adaptation
Bastion leans a little harder on variance, though the gap is small.
Bastion
Minor loot variance.
Mario & Luigi: Partners in Time
minimal randomness in battles
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Weapon and idol builds reward planning.
Mario & Luigi: Partners in Time
builds and turn strategy near-solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.