head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
An isometric action RPG narrated as you play.

Optimization · Practiced Mastery
A loot brawler testing build grinding more than the forgiving combat itself.
Bastion leans Optimization (Practiced Mastery); Marvel's Avengers leans Optimization (Practiced Mastery).
Bastion leans a little harder on execution, though the gap is small.
Bastion
Action combat needs timing and aim.
Marvel's Avengers
Brawler combos with generous timing windows
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Enemies are scripted.
Marvel's Avengers
Enemy waves are scripted spawns, nothing adapts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Minor loot variance.
Marvel's Avengers
Loot rolls drive gear progression randomness
Bastion leans a little harder on optimization, though the gap is small.
Bastion
Weapon and idol builds reward planning.
Marvel's Avengers
Gear score and skill-tree builds are the long-term layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.